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Supernaturals Second Tier Classes

14 Apr 2013

Posted By ELCHILEN0 in Updates
Hey all!

Supernaturals has been on the server for about a month and I think its time for some new second tier classes for all of the current classes.  What this means is that once you reach a certain level in your class you can evolve into another class which has different powers and abilities and level that one up as well!  So basically what I am looking for are simple names for each class and a description of what each new class will specialize in.

A sample format is shown below for Rogue.
Rogue
-> Assassin: Very high speed but very low health.  Abilities and powers favor hand to hand combat.
-> Archer: Quick and moderate health.  Abilities and powers favor archery/arrow based attacks.

I am looking forward to hearing everyones ideas!

  172 Views · 2 Replies ( Last reply by Murder4Hire )

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Supernaturals v2.0.0-BETA

25 Mar 2013

Posted By ELCHILEN0 in Updates
Hey everyone,

As you may have noticed Supernaturals v2.0.0 is up and running on the server!  There are four main classes:
  • Brute
  • Mage
  • Rogue
  • Warrior
You start off as a Human and can choose any of these classes by typing /sn evolve <Class>.  To return to Human simply type /sn devolve!  Please note that this version is a beta and is most likely FULL of bugs (Especially health, speed and hunger).  I will be fixing these as they pop up!

View all commands by typing /sn help!

Enjoy!

  131 Views · 0 Replies

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Supernatural Ideas

20 Mar 2013

Posted By ELCHILEN0 in Updates
Hey everybody!

As many of you already know, I have been working on a whole new Supernaturals.  The majority of the plugin is complete except for some of the final changes to all the races/classes.  Before the plugin is officially released I would like to outline the changes and current features of the plugin!
  • Leveling system!
  • Brand new effect system!
  • Unlockable abilities, powers and classes!
  • Custom health, speed, hunger and more!
  • And much much more!
Now onto the real purpose of this post.  As I am approaching the end of the development phase and am about ready to go live with the plugin I have to still implement the Classes.  While I have the types and names of the classes I am going to create and the position of each race I want to make each and every power and ability unique and special to each class.  Therefore, I want to ask all of you what you feel the powers and abilities are and at what level they should be unlocked.

Powers are cast able spells that can effect nearby players, mobs or manipulate the environment within the realms of Minecraft.  They can also add effects and buffs to players or even mobs.  These are instant however the effects of the power may last longer.

Abilities are traits that effect the player for the entire time while these are active.  All abilities added to a race will apply for the time that the player is online and has unlocked those abilities.

Without further ado let me list the classes:
  • Beast
    • Adaro
    • Lylch
    • Werewolf
  • Rogue
    • Ranger
    • Assassin
  • Scholar
    • Mage
    • Priest
  • Warrior
    • Knight
    • Lancer
The format for power and ability suggestions is shown below:

Race: (Name of Race)
Type: (Power/Ability)
Information: (Description about the Power or Ability)
Details: (More details of the Power or Ability)

I look forward to hearing your responses!

  228 Views · 6 Replies ( Last reply by Guest )


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